Curie Brief
Turn on cookies to sign in
Signing in saves your progress to your Curie account. We can only do that with cookies on — turn them on to continue.
A new video game called GEODE, inspired by Indiana Jones, is helping researchers understand how kids with autism make decisions. In a study of 300 adolescents, autistic teens showed greater difficulty accumulating sensory information over time — a process called perceptual integration. The game's instruction-free design makes it accessible across the full autism spectrum, including minimally verbal players.
Boston University researchers have developed GEODE (Gathering Evidence to Optimize Decisions), an Indiana Jones-inspired video game designed to measure visual perception and decision-making across the full autism spectrum — including minimally verbal individuals who are often excluded from traditional research. The game teaches players its rules through gameplay alone, with no instructions, making it uniquely accessible.
In a study published in Science Advances, 300 adolescents aged 11–17 (over 200 with autism) played the game. While most players could adapt as difficulty increased, autistic teens showed a notably steeper learning curve. The core finding: autistic players struggled more with perceptual integration — the ability to accumulate sensory evidence over time to form a coherent picture of the world.
Key Takeaways:
Why it matters: Current autism research tools often exclude profoundly autistic or minimally verbal individuals. GEODE offers a scalable, engaging way to study cognition across the spectrum — and could eventually serve as an outcome measure for evaluating future treatments.